UUA0101UEF Wasp
Uef icon fighter antiair Fighter
db · db2 · bp
Build Costs
Mass32 Energy32 Time32
60 130 22
Experience 200
Shield Rebuild
Shield Radius
825 (+2/sec)
175 (+2/sec)
10 Time32(+18/sec)
Speed 8 to 15 (Air)
Intel (Radius) Vision: 32
Radar: 60
Weapon: Linked Railgun
Anti Air - Projectile
DPS 100
Projectile  Damage
Salvo Size
Rate of Fire
4 Projectiles (in 0.3 s)
1 salvo/s
Range 25
Weapon: Air Crash
Damage radius

The Wasp Fighter is a UEF air-to-air engagement unit.


  • It is the only basic fighter among the three factions that cannot attack ground units, but it has the most cost-efficient Air-to-air attack to compensate. It fires four anti-air missiles that seek out their targets.
  • Individual fighters aren't very effective, particularly because it takes several passes for it to destroy enemy air units. Instead should be mass-produced so they can attack in large groups and sent out to intercept incoming threats rather than waiting for them to arrive, be sure to have good radar coverage for this.
  • Although one on one the Wasp will lose to any other fighter, it is much cheaper and has two Experimentals that make it as well as the Air Factory.
  • When engaging slow moving targets such as gunships, the Wasp will simply sit behind its target, matching its speed and unleashing its full DPS on the target.
  • Unlike in the original Supreme Commander, Fighters now have the ability to hover in place like all other aircraft.
  • Due to its high speed, low cost and good vision and radar, Wasps make ideal scout craft.
  • When engaging in a large battle it is possible to hit s to stop your fighters every once and a while. This will allow them to stop and aquire a new target, putting out more dps than if they turned around to hit the same target. In early game fights this can mean the differnce between winning and losing.