Not to be confused with Training, which is a researched ability common to all factions and unit types.
Research veterancy

Veterancy is an effect that makes units with more experience more effective. They are given a veteran status and level. As a general rule, veterancy is acquired by killing enemy units, and the resulting effects are increased stats. Veterancy can go from 'Level 0' (No veterancy) up to 'Level 5'.

Resulting Effect Edit

The general effect to any combat unit of being a veteran is an increased HP, increased damage, and increased health regeneration. The effect is the same for all units, mobile or not, of +10% HP and Damage per level, and +25% faster health regeneration. The only exception is the ACU, which gains double the effect.

The tables below outline the relationship between the five levels and subsequent effects.

Unit Veterancy Level EffectsEdit

Level 0 Level 1 Level 2 Level 3 Level 4 Level 5
Hp +0% +10% +20% +30% +40% +50%
Damage +0% +10% +20% +30% +40% +50%
Regeneration +0% +25% +50% +75% +100% +125%

To boost veterancies, try distracting your enemies with a secondary force.

ACU Veterancy Level EffectsEdit

ACU Effect Level 0 Level 1 Level 2 Level 3 Level 4 Level 5
Hp +0% +20% +40% +60% +80% +100%
Damage +0% +20% +40% +60% +80% +100%
Regeneration +0% +50% +100% +150% +200% +250%

Obtaining Veterancy Edit

Every time a unit destroys another unit, it gains a certain amount of experience. Once a certain amount of experience has been obtained, the unit in question, gains a consequent veterancy level. The amount of experience required for each level of veterenacy is generally the same, and not on an exponential basis.

Experience RequiredEdit

Level 1 Level 2 Level 3 Level 4 Level 5
Tanks 250 500 750 1000 1250
Ranged 300 600 900 1200 1500
Air 450 900 1200 1500 1800
Turret 750 1500 2250 3000 3750
Naval 1000 2000 3000 4000 5000
Minor 4000 8000 12000 16000 20000
ACU 5000 10000 15000 20000 25000
Major 10000 20000 30000 40000 50000

The requirement for veterancy is determined by type, and not unit power. This means that a Tigershark Submarine will have to destroy as many units as a Poseidon Battleship, to obtain the same effect.

Experimental Units Edit

The Cybran Proto-Brain Complex, when in flight-mode, triples the XP earned for friendly units within its area of effect.

Factories Edit

Factories gain veterancy primarily by building units. They gain 1 XP for every unit built or add-on installed, regardless of cost. Production time and costs are reduced by 10% for each level of veterancy. This means that a Level 5 factory will produce units in half the time, for half the price in terms of mass and energy. This means that the veteran factory will still consume mass/energy at the same rate as any other level of veterancy, it will just be creating more units.

Level 0 Level 1 Level 2 Level 3 Level 4 Level 5
Build Time and Cost 100% 90% 80% 70% 60% 50%

The veterancy level growth is not linear, however, since higher veterancy levels increase production speeds, in terms of time to achieve veterancy, it is almost linear. It is generally accepted that a non-assisted factory that produces non-stop will achieve the 5th level of veterency at around the 20 minutes of production.

Level 1 Level 2 Level 3 Level 4 Level 5
Air 14 32 54 80 110
Land 14 32 54 80 110
Naval 7 16 27 40 55
Gantry 2 5 9 14 20

It can be expected for a factory to reach a good veterancy level in a game, even up to Level 5.

Naval factories require fewer units to be built to increase in rank, as Naval units are usually more expensive and are slower to build. Because of this, it is not a bad idea to use Naval factories to build Engineers, rather than other types of factories. Naval factories also have a larger number of addons to install, all of which can be used to cheaply increase the naval factory's veterancy.

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