After being upgraded, this unit gains a 85% damage upgrade (including all levels of training) which is then multiplied by a 30% rate of fire improvement, to give a total of 140% additional damage output. Combined with a hefty health upgrade, this easily makes it the most powerful non-experimental gunship.
Gunships in general make effective defensive units, since most ground based raids tend to feature few anti air guns and therefore will be unable to stop your gunships ripping them apart.
In addition to any ground target, gunships may fire at other gunships, air transport craft, units using Jump Jets and ACU Escape pods . This includes most experimentals except the Darkenoid as it simply flies too high. This also means that such units can fire on gunships.
The Renegade features more firepower upgrades than other gunships but lacks the regeneration researches of the other two and the Flare decoy upgrade that the Vulthoo possesses. This makes the Renegade most suitable for quick strikes and raids on weak targets and escaping before taking too much damage.
In comparisson to the Soul Ripper II, seven Renegade gunships takes -1 second and less resources to build. Combined, they also have more DPS, however, they have less combined health+shields (11200 vs 16500). They're more useful for quick raids, however if engaged in combat, their DPS will quickly fall due to casaualties - after 2 are down, the DPS falls beyond that of the Soul Ripper II. The soul ripper 2 also has a top mounted laser cannon letting it shoot at bombers and fighters something the renegade lacks making the soul ripper the better choice for defense and heavy offense.