The Loyalist Assault Bot is a Cybran land unit. It is also their only basic direct-fire unit as, unlike the UEF and Illuminate, the Cybran lack tanks. It is usually the backbone of early to middle game Cybran forces and remains important into the late game with defensive upgrades including Shields and Speed Reducing Mega Armor.
The Loyalist Assault Bot is fast moving, has a medium amount of health and is equipped with 2 rapid-fire pulse lasers with good DPS. Unlike the Titan and Harvog assault bots, the Loyalist cannot get an anti-air upgrade.
Unlike other factions, the Cybran start with Assault bots. Use aggressive rush tactics to slow enemy production and to earn combat research.
In the late game, research Speed Reducing Mega Armor. Then use the Loyalist's speed to get into an enemy base, before using this ability to reduce their movement and increase their durability.
Loyalists can Hunker once the ability is researched. This can help reduce losses when being harassed by bombers, buying time for anti-air reinforcements to arrive.
Once the abilities Jump Jets and Power Detonate have been researched, they can be used as very effective suicide bombers, simply jump them into a group of enemy units and detonate them when they are starting to take too much damage. With effective use of this tactic 10 loyalists can conceivably be sacrificed to destroy 40 enemy units. This can seriously even the odds of an otherwise unfair battle.
Due to the staggering amount of abilities available to them, loyalists are one of the most flexible assault units in the game.
With their slightly better DPS, Loyalist can reliably defeat Titans and Harvogs in a 1v1 fight. With the Speed Reducing Mega Armor ability Loyalists can also be a match for Rock Heads.
The Loyalist Assault Bots is a cheap, fast and fairly powerful unit. When transported in swarms of 75 using the Cybran experimental transport, they can be used effectively to overrun a defensive position built to withstand experimental attack.
Back in the Infinite War and the Seraphim War from the first two SupCom games, this unit required almost no micromanagement at all, and was feared by many. It had about three times the current health, a pulse rifle for heavies, electron cannon for the faster tech I and II units, anti missile armor that would 'bounce' the missile back in it's original direction and the power detonate weapon was upon death and an EMP. However, it did not quite have the swarm effect of the new Loyalist, which just careens through enemy bases nor shields or heavy armor.