The King Kriptor Experimental Assault Bot is a UEF unit. It is a major experimental land unit, as well as a direct fire unit.
It is considered more as a fortress on legs rather than a bot. It is armed with large arm-mounted 800mm DU Cannons, 3 Gauss cannons (2 shoulder-mounted turrets and a chest mounted), A spinning carousel of artillery cannons and pair of 2 Tactical missile launchers as well as a crown on its head, hence the name.
Strategy[]
The King Kriptor has no Anti-Air, and so should be escorted with either Archanists or Wasps. It is also very formidable in direct combat with an enemy land force, though it is vulnerable to artillery.
In comparison with the Fatboy II, the King Kriptor has much more firepower and more than 5 times the health, however it moves slowly and has half the range. It is intended as an offensive unit, while the Fatboy can be either defensive or offensive.
These units are most effective in groups of two or more with mobile Anti-Air to destroy attacking gunships.
This experimental is amphibious the same way the ACU is, however it is so tall traversable water will never go above its knees allowing it its full weapon capability against surface targets. This can be a double-edged sword however: unlike a Fatboy II or ACU, it cannot retreat to water and use it as a shield from enemy aircraft.
Do not overestimate the power of these units. While they are strong they must outrange turrets and tanks, not assaut them.
The King Kriptor is slow unless transported by an experimental air transport, so once committed to an engagement it is difficult to retreat - in general, if you don't think a King Kriptor can completely destroy its target in a single pass, don't plan on getting it back. Of course, the same can be said of the other major experimental assault units, the Universal Colossus Experimental Assault Bot and Cybranasaurus Rex Experimental Lizardbot.
The King Kriptor has much higher burst damage than dps, making this unit more effective against targets below 10,000 health.
Unlike the Universal Colossus, its primary weapons can shoot backwards, so it can retreat to a reinforcing army for defense while watching its six.
Just like the other major experimental assault units, King Kriptor can "step" on buildings to destroy them. An effective strategy is to send a King Kriptor on a walk through the enemy base, taking out many of their buildings in the process.
If you can get it close enough to use ALL of it's firepower, it will take down a Universal Colossus every time. Therefore, try to get it as close as you can to your enemy or else it will only be able to use it's arm cannons and tactical missle launchers.
The king can not take down a C.Rex in a straight fight because of the high damage of C.Rex's flame thrower and it's high health, but it can kill it once it's moving, because C.Rex is slow and has short range, and the King Kriptor is faster than the C.Rex and can shoot backwards.
King Kriptors in multiplayer will easily be destroyed by Monkeylord Experimental Spiderbots, so make sure to escort them with AC-1000s along with either Anarchists or Wasps in multiplayer matches if you suspect that an enemy Cybran player has built a Spiderbot. This is because the Monkeylord's Heavy Microwave Laser deals a constant 2500 damage per second and has much higher health than a King Kriptor.