Supreme Commander 2 Wiki
Advertisement
Jump Jets
Tree UEF ACU
Research Type Activated Ability
Cost
Cumulative
4 Research32
9 Research32
Unlocked By Vision
Unlocks Jump Jet Distance
Jump Jets
Tree Cybran Land
Research Type Activated Ability
Cost
Cumulative
7 Research32
14 Research32
Unlocked By Movement Speed
Unlocks Jump Jet Distance
Jump Jets
Tree Cybran ACU
Research Type Activated Ability
Cost
Cumulative
5 Research32
14 Research32
Unlocked By Movement Speed
Unlocks Jump Jet Distance

The UEF and Cybran ACU and all Cybran land units can be equipped with Jump Jets. This ability allows units to "jump" over short distance, great for traversing rifts and other normally impassable terrain, when an air transport is unavailable. Range of Jump Jets can be further improved via research.

Notes

  • Although this may not be as effective in combat as the Illuminate Teleport, but with a superior range when upgraded it has more potential then the Illuminate Teleport in a map like "Field of Isis".
  • This ability has approximately 15s cooldown. For ACU, usage costs 200 energy, jets on the Cybran land units it costs 20 energy.
  • Units using Jump jets are considered to be gunships for the purposes of being targeted. That is, they may be fired at by any anti-aircraft weapon and also any gunship or transport mounted weapon.
  • Units using Jump jets are unable to fire or use any abilities except for the ACU's detach escape pod ability
  • Units will break formation and travel at their individual maximum speeds when using jump jets. This usually means that Loyalists will land first, followed by everything else at roughly the same time.
Advertisement