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Forums: Index > Watercooler > Seraphim removal


Seraphim removal[]

I hate the fact that the seraphim have been removed from the game. It was supposed to be to free up storage space. This would allow more people to play it.

Personally I think you could change the Aeon and combine them with, I dont know, a colony of seraphim that was exiled and combine the factions.

I guess you missed that in FA the Seraphim were defeated/rendered extinct. Chartly 15:02, June 11, 2010 (UTC)

--Captaintino 22:25, June 11, 2010 (UTC) and if you had payed attention, in the end of the campaign, when doctor brackman is twined with another brain, it happens to be seraphim. So they weren't completely wiped off the slate. but they don't live here anymroe, and we killed all of them that attacked into our galaxy.

--Darquehand 002:07, June 28, 2010 (UTC) As far as I'm aware the 'alliance' cut off the Seraphim's never-ending army by closing the rift. The stragglers who were left were easy to defeat.

--BrodsterBrackman 22:02, June 28, 2010 (UTC) Yes, it appears the only way the Coalition were able to defeat the Seraphim was to cut off their way to getting into humanities colonies, so the Seraphim are not extinct, they are just immobilized, meaning their could be billions left on their core worlds. I would love to see the Seraphim make a comeback in the next Supreme Commander, and they might be able to, using the same way they got in through QAI, they could use Dr. Brackman's Seraphim proto-brain he merged with after the credits.

--Darquehand 14:59, June 30, 2010 (UTC) What you've got to remember is it's a universe outside of our own... which means the writers could make anything happen. They could bring in an even bigger threat, who knows...

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