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Information
Faction Cybran
Location Proto-Site 3.7B, The Surface of Seraphim VII
Progression
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None The Trouble With Technology


Campaign DetailsEdit

Dr. Gustaf Brackman has established a research site on the surface of Seraphim VII in order to study an ancient artifact.

You've been sent to the site to deploy and guard his Proto-Brain Complex, an ultra-secret Experimental research facility that's required to process all of the data being collected on the planet.

Main ObjectivesEdit

Objective Title Description Reward
1.0 Brain Drain Defend the Experimental Proto-Brain Complex until all of the data has been retrieved.

Dr. Brackman needs you to defend his Experimental Proto-Brain Complex from Commander Gauge's armies while he downloads the research data.

  • next objective?
2.0 The Gate Escape Move your ACU to the quantum gate to exit the planet.

The data is secure with Dr. Brackman, so it's time to leave the planet through the quantum gate.

  • Campaign Completion

Secondary ObjectivesEdit

Objective Title Description Reward
1.0 Research Technology Use the Research Interface to complete the following technologies:


2.0 The Shield Build Shield Generators to protect your base.

Dr. Brackman does enjoy a good shield, so deploy them near important structures you wish to protect.

  • 3 Research Points

Hidden ObjectivesEdit

Objective Title Description Reward
1.0 Survival Expert Survive Gauge's onslaught after the download completes.
  • Acheivment Complete



Some tips and recommendations for this mission would be to of course complete the primary objectives, but also try to keep your base as compact (small) as possible. Also try to avoid building addtional non-experimental units, (Loyalist, Gemini) and more on Point Defenses, AA turrets and Megalith II's. As for set-out, I would put your Research stations and Land Gantry(s) at the western side of the map, near the teleport, too have more room for other important structures, like your PD, AA, Shields etc.

Building Adaptors has a profound benefit, they are both cheap shields, will shoot down the enemy brackman artillery shells and take care of any aircraft. Being mobile, they allow you to redistribute your shields around the base.

Supplement your Adaptors with PD, using their range to your advantage, loyalists have too short a range and indirect fire units don't hit small groups of enemies well. Once researched, build as many megaliths as possible, you don't need to build any more PDs at this point.

If you have enough adaptors, getting survival expert is easy, the land patrols are not much stronger than throughout the mission, and the adaptors should (due to shields) be able to take care of the Soul Rippers easily

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