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Demolisher Mobile Artillery

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UUL0102UEF Demolisher
Demolisher
Uef icon land artillery Artillery
db · db2 · bp
Build Costs
Mass32 Energy32 Time32
50 115 21
Experience 200
Health
Shield
Shield Rebuild
Shield Radius
750 (+2/sec)
75 (+1/sec)
10 Time32(+8/sec)
self
Speed 0 to 3.1 (Land)
Intel (Radius) Vision: 22
Research Info
Cost
Cumulative
3 Research32
6 Research32
Unlocked By Weapon Range
Unlocks Sharp Shooter
Stacked Gauss Cannons
Fatboy II
Weapon: Anti Matter Artillery
Artillery - Projectile
DPS 50
Projectile  Damage
Damage radius
50
6
Salvo Size
Reload time
5 Projectiles
5 seconds
Range (min - max) 5 - 32
Weapon: UPGRADE - Anti Matter Artillery
Artillery - Projectile
DPS 60
Projectile  Damage
Damage radius
30
6
Salvo Size
Reload time
10 Projectiles
5 seconds
Range (min - max) 5 - 32
Weapon: UPGRADE - Linked Railgun
Anti Air - Projectile
DPS 60
Projectile  Damage
15
Salvo Size
Rate of Fire
4 Projectiles
1 salvo/s
Range 32


The Demolisher Mobile Artillery is a UEF land unit. It is also an indirect-fire unit, which fires rounds at a longer range that do area-effect damage. The shells they fire split up into smaller bombs.

TipsEdit

  • Though extremely effective against masses of units, the Demolisher lacks the health to withstand close combat conditions. Its firing range none the less demands that it get within a dangerous distance from its target in order to effectively pepper them with flak. Send in your Rock Heads first to draw fire and form a skirmish line before rolling these up immediately behind, and consider protecting the Demolisher with P-Shields. If this still isn't sufficient, Meteor Mobile Missile Launchers can soften up the enemy defensive positions.
  • While it might seem to help at first, the UEF Artillery Weapon Range research only affects structures, so this unit isn't suited to out-ranging enemies.
  • The Demolisher, when upgraded with Anti-Air, oddly does more damage than the Archanist Mobile Anti-Air Gun, at the cost of the projectiles not tracking quite as well.
  • The Demolisher's area-effect damage can be useful in late-game for stripping the shields off of enemy units, particularly when they are tightly packed.

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