UCL0001Cybran ACU
Cybran ACU
Cybran icon commander generic Armored Command Unit
db · db2 · bp
Build Costs
Mass32 Energy32 Time32
1500 7500 150
Mass Production
Energy Production
Research Production
Mass32 +1/s
Energy32 +5/s
Experience 7500
20000 (+24/sec)
Speed 0 to 2.75 (Amphibious)
Intel (Radius) Vision: 30
Water Vision: 30
Radar: 60
Sonar: 60
Weapon: Molecular Ripper Cannon
Direct Fire - Projectile
DPS 200
Projectile  Damage
Reload time 2 seconds
Range (min - max) 3 - 20
Weapon: UPGRADE - Overcharge Cannon
Experimental - Projectile
DPS 1000
Projectile  Damage
Damage radius
Rate of Fire
1 Projectile/s
Range (min - max) 3 - 20
Weapon: UPGRADE - Nanobot Weapon
Direct Fire - Projectile
DPS 300
Projectile  Damage
Damage radius
300  (3s DoT)
Rate of Fire
1 Projectile/s
Range (min - max) 3 - 32
Weapon: Death Nuke
Inner Damage
Inner radius
Outer Damage
Outer Radiation
Outer Radius
10x200 over 10s
Weapon: UPGRADE - Linked Railgun
Anti Air - Projectile
DPS 150
Projectile  Damage
Salvo Size
Rate of Fire
2 Projectiles
1 salvo/s
Range 32
Weapon: UPGRADE - Short Range Tactical Missile
Missile - Tactical Missile
DPS 240
Missile  Damage
Salvo Size
Reload time
6 Missiles (in 0.5 s)
10 seconds
Range (min - max) 5 - 50

The Cybran ACU was the staple command vehicle for a Cybran commander throughout the Infinite War. This ACU was issued as standard to all Cybran commanders.

The ACU plays as an important role during combat. Building structures quickly and, when fully upgraded, can be a formidable weapon if used correctly.

ACUs are also very important to protect, the destruction of one, causes a nuclear explosion. So despite its resilency, the commander should always make sure the ACU is well protected. But if core dump is researched, the threat of a nuclear detonation is averted.


  • Speed Increase: Increases speed by 50%
  • Jump Jets: Adds Jump Jets (can be upgraded to increase travel distance by 100%)
  • Nanite weapon: Causes the Cybran ACU's main weapon to do area of effect damage over time.  Increases main gun range by 60%. Increases damage radius.
  • Knockback: Active skill that consumes 250 energy which allows the Cybran ACU to knockback units with it's normal attack for a limited time.
  • Overcharge. Adds massive damage, and AOE, to the main cannon.


  • The Cybran ACU is known to be the most powerful combat ACU when fully upgraded. Many players have commented on how it's "god-like" and can take on 100's of basic units on it's own.
    • However the Aeon ACU when fully upgraded is the only ACU able to on a 1 on 1 battle to defeat a Universal Collosus and survive. This is not true. A fully upgraded (with full veterancy) Cybran Commander can take on a Collosus and live. Make sure that the Collosus doesn't move, though, or else the Commander's Tac Missiles won't do any damage. Also, don't forget to overcharge the cannon, or else the DoT upgrade won't do much.
  • The ability for the Cybran ACU to safely destroy 100's of basic units has been attributed to a known glitch, which should be fixed in upcoming patches (PC). The issue will still exist on the 360 version until Square Enix releases a console patch.
  • A cheap way for this unit to gain veterancy is "The ACU rush" strategy. On maps where you and your opponents are close together, like Seton's Clutch, in the early game, let your engineers do the building and walk your ACU to your opponent's base. This will give you early research and an at-least-2-points-Veteran ACU. Upgrade and repeat to consistently harass them.
Cybran acu

ACU specs